![]() I didn’t play through to check, I just listened to every single person everywhere who ever commented on the game length. I know System Shock 2 personally, and BioShock is no System Shock 2.Īnd of course the game is eight hours long, instead of over twenty-five. I’ve explored every aspect and every activity the game has to offer. I could sit down and draw the entire floorplan of the Von Braun right now. I can’t count the number of times I’ve played through the game. I know what I’m talking about when it comes to System Shock 2. ![]() Suddenly instead of managing supplies, you’re just picking up healthpacks. (Think about the many ways in which that flattens the game out. ![]() As soon as you click on a food item you consume it on the spot. You can tell the experience is shallower before you even start it up. I knew this was an empty husk the moment I opened the key bindings screen and saw it had about the same number of inputs as (say) Doom. Actually, I could have written those claims without even starting the game. Surely I needed I play for longer than that to make that sort of call? I claimed it was shorter, shallower, and an example of what was wrong with PC gaming. In the comments of my previous post people were shocked, shocked(!) that I dumped on BioShock after playing just twenty minutes of the demo. I wasn’t going to write an article on this at all, but now people have forced my hand.
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