![]() Your character has a lot more respect for the world around them It’s a nice touch that makes each one of them feel as though they belong, but you don’t. A lot of monsters are part plant, and they often fit with their environments as though they’d climbed out of the ground itself. Wild Hearts has kemono instead of monsters, and the design of them makes them feel as though they’re part of the scenery itself. Now Playing: WILD HEARTS | Gameplay: Golden Tempest ![]() There’s not always anything tying them to the environments they’re in.īy clicking 'enter', you agree to GameSpot's They’re all inspired by natural animals, but they’re also just kind of there. In Monster Hunter, the beasts you’ll be battling are dragons, or giant sabertooth cats, or horrifying armadillos. More integrated monster designĮven before we get to gameplay, there’s one huge difference between Monster Hunter and Wild Hearts, and it lies in how the monsters feel. If you’re wondering what to expect, then you’re in luck, because we’ve decided to talk about some of the notable differences. It is, however, surprisingly different in some incredibly cool ways. The good news is that Wild Hearts has managed it somehow, and it’s a game that’ll feel a bit comfortable for long-time fans of monster-hunting. There have been other games that have tried to mimic the feel, and ostensibly the success, of the Monster Hunter series, but as it turns out, that’s not an easy thing to manage. Wild Hearts could end up being the first truly exceptional Monster Hunter rival.
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